Mar 31, 2006, 04:26 PM // 16:26
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#21
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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Suppose maybe Anet put in repeat skills in Factions because Factions is not only an expantion but a new game within its self. You don't need the original GW to play Factions. This way people who buy just Factions won't be at an unfair advantage and can stay competitive with those that own both.
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Mar 31, 2006, 04:32 PM // 16:32
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#22
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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Quote:
Originally Posted by Hunter Sharparrow
Suppose maybe Anet put in repeat skills in Factions because Factions is not only an expantion but a new game within its self. You don't need the original GW to play Factions. This way people who buy just Factions won't be at an unfair advantage and can stay competitive with those that own both.
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This argument means nothing, since the same exact effect could have been achieved by putting the skills in question in the Core skillset rather than a chapter-specific one... and that has been gone over plenty of times in this thread already.
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Mar 31, 2006, 04:46 PM // 16:46
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#23
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Krytan Explorer
Join Date: Mar 2006
Guild: Jeepers Kreepers
Profession: R/Mo
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What are you talking about "since the same exact effect could have been achieved by putting the skills in question in the Core skillset rather than a chapter-specific one". By what you say there it sounds like they didn't so my "argument" (wasn't an argument at all, just a suggestion) still stands.
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Mar 31, 2006, 04:54 PM // 16:54
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#24
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Frost Gate Guardian
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Quote:
Originally Posted by Almighty Zi
Its pretty simple really. It would make sense that all the duplicate skills should be core skills instead, however, the more skills that you take from prophecies and put into the core skills, the fewer unique skills each chapter has, or, you have to compensate by creating more new skills.
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Anet wouldn't necessarily want them as core skills (perhaps they want these skills in Factions, but not in Ch3) ... but they could have just repeated (with exact same name) the skill for factions without the new name.
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Mar 31, 2006, 05:28 PM // 17:28
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#25
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Academy Page
Join Date: Dec 2005
Location: Mountain West
Guild: Xen of Onslaught[XoO]
Profession: Mo/W
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I think its a good idea to have some of the skills doubled. It gives us new options and it makes it easier for some people to get the skills.
Plus if it comes down to choosing one or the other, at least you have a little variety with the name (you can pick the one you like better). Nothing wrong with that.
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Mar 31, 2006, 06:28 PM // 18:28
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#26
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Wilds Pathfinder
Join Date: Feb 2006
Location: Tx, USA
Guild: The Infinite Monkeys [TYPE]
Profession: W/
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Quote:
Originally Posted by Numa Pompilius
Yeah, who'd ever want to get off two identical spells without having to wait for it to recharge...
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i always thought that having 12 prodigal sorcerors (all with different card names, of course) was lame. copying a card and naming it something different (with maybe a color change, which is a completely token modification) *is* unoriginal.
eudas
Last edited by eudas; Mar 31, 2006 at 06:31 PM // 18:31..
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Mar 31, 2006, 09:53 PM // 21:53
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#27
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Wilds Pathfinder
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Why did Anet double "bad" skill? (Based largely off of an MTG article)
1)Bad skills make the skill set more rich and gives novice players something to discover. No harm is really done my duplicating bad skills, but putting them in the core means keeping them in the core.
2)Some "bad" skills are simply niche skills that require specific strategies to utilize.
3)Some "bad" doubles are Timmy doubles: 2xearthquake ftw.
4)Bad skills can be made better with the correct synergy. Doubling skills creates natural synergy and allows you to better fulfill roles. A mechanic could become more useful if spammable even if it requires two slots.
5)Good skills could be overly dominant if doubled. Two RoFs would be over the top. Two Dual shots would be immediately used by every ranger spiker in game.
6)I think Anet is throwing some of this against the wall just to see what sticks.
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Apr 01, 2006, 07:03 AM // 07:03
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#28
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Forge Runner
Join Date: Sep 2005
Guild: Radicals Against Tyrants
Profession: W/
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Guys remember Anet knows what their doing.
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